Rush Hour
As summer is coming to an end here in North America, I created something to help me escape from the same room I have been seeing since the start of the pandemic. Without being able to go on vacation, I decided to develop a "beachy" environment with the typical sci-fi flare you have been seeing out of me in more recent renders.
For this project, I Invested in the Quixel Megascans library and wanted to make something that explored the new assets and textures I now had access to. I am Really pleased at the details this can add into your scene and am very much looking forward to utilizing this software in my workflow moving forward.
I have also produced a CGI breakdown of the different render passes to help give you a very brief look into the various levels of my animations.